![]() There’s also a deep upgrade system in place, with the player earning skill points that can be used to invest in three different skill trees: Windslide, Berserk Slash, and Counter. ![]() “Whilst small in number, the ten bosses each bring something unique to the fray, with plenty of different attacks and tricks at their disposal to bring a swift end to the player’s life.”Ĭombat is satisfying throughout, with the quick pace of battling complemented by the strategic use of charged attacks and Bloodthirst. This can be performed anytime when Bloodthirst is active, though the fact it cancels the buff does mean that timing its use can be imperative to your success. Whilst Bloodthirst runs out after the meter drains, it can also be completely emptied by hitting a Bloodburst attack, which deals some hefty damage. It’s a neat idea that can be a real game changer in battle, with it encouraging players to time their attacks efficiently in order to land charged hits to build up the meter. Players will also increase their Bloodthirst meter by unleashing charged attacks, which when activated gives the player a boost across their stats whilst also healing them with each hit landed on an enemy. Attacks are tied to a stamina bar so you can’t go swinging hits willy-nilly, but players do have a dash that’ll allow them to swiftly evade danger and increase their stamina recovery. Whilst small in number, the ten bosses each bring something unique to the fray, with plenty of different attacks and tricks at their disposal to bring a swift end to the player’s life.Ĭombat is straightforward but intuitive, with the player able to unleash light attacks by pressing the attack button and unleash charged attacks by holding it down. There aren’t encounters with random enemies in between battles here, but instead a string of ten boss fights to conquer, with some minor exploration and trap-evading in between. Whilst Eldest Souls is inspired by Dark Souls in a lot of aspects of its design, the core gameplay loop is that of a boss-rush game. “It’s the desolate world and its many decaying sights that weave the narrative threads, whilst the encounters with NPCs and information scattered across the environment fill in the little details.” There’s plenty to keep them intrigued though, with the melancholic surroundings proving the perfect setting for the game’s dark tale. That being said, the world is of a much smaller scale in Eldest Souls, so players shouldn’t expect TOO much depth. You wouldn’t expect it any other way from a game inspired by Dark Souls though, really… Players are expected to explore to learn more about the woes of the world, whilst a lot of it is also left to interpretation. Instead, it’s the desolate world and its many decaying sights that weave the narrative threads, whilst the encounters with NPCs and information scattered across the environment fill in the little details. Much like the series that inspired it, Eldest Souls isn’t a cinematic experience that focuses heavily on telling its story through cut scenes. Now, it’s up to the greatsword-bearing protagonist to try and bring an end to this time of despair, with his goal being simple: to venture within the Citadel and slay the Old Gods once and for all. This came at a cost though, with the Old Gods unleashing a desolation across the world that tore it apart, with the now almost-inhabitable landscape seeing humanity dwindle to nothingness. Eldest Souls’ tale tells of a world that’s in disarray following a conflict between humanity and the Old Gods, with mankind seemingly coming on top after trapping them in a Citadel.
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